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Below are the programs that have been created for teenagers in grades 8-10

 

Risky Business

 

Age group: Grades 8 - 9 - 10

Topic: Risk Taking

Time: 1 hour

Environment: Indoor / Evening or Daytime

Group size: Up to 30 at one time

Led by: Camp Clayton Youth Workers

Key Summary:

The end result of any risk is a consequence - either a good or bad result. By participating in a simulation game, kids get to think about risks in terms of the results they will bring. By building a life on a solid foundation (God’ values), we have stability that helps us make sensible decisions for positive results.

 

Goal: For teens to link consequences to choices.

Outline

10 min Trust Games - Small group exercises to show risk taking involves a loss of control.

5 min Intro Statement ‘Some risks are good, some are bad, we need to learn how to decide which risks to take.’ The key is weighing up the results.

5 min Personal Story - Examples of where risks have been taken - some crazy/funny, others serious life issues.

10 min Game - "THE RISK IS RIGHT" - A version of ‘The Price is Right’ with various risks that have to be put in order of ‘riskiness’

10 min Debrief - Discuss each risk and ask for group opinion.

what are the possible results?

what is attractive about the risk?

some risks are too risky! The consequence of a risk is ALWAYS attached.

5 min Risks in the Bible - A foolish man took a risk and his life crashed around him. A wise man built his life on God’s values, and had a firm foundation and perspective to help him make wise choices.
(Matt 7:24-29)

 

Compulsory Heroes

 

Age group: Grades 8 - 9 - 10

Topic: Heroes and Role Modelling

Time: 1 hour

Environment: Indoor / Evening or Daytime

Group size: Up to 30 at one time

Led by: Camp Clayton Youth Workers

Key Summary:

We all need people to look up to so that we can strive to do better and have role models to learn from. But we must choose our role models carefully. Kids are challenged to think about their heroes, and what they are really displaying. All our human heroes will make mistakes, but Jesus gives us a fantastic example of how to live our lives.

Goal: For teens to think about their heroes

and learn about God’s character, as an example to follow.

Outline

5 min Intro Game - "Celebrity Heads"

5 min Intro Statement ‘Heroes are great - we all admire people better than ourselves. But what are our heroes really like, and do they really have the ideal life?’

5 min Hero Voting - Everyone votes in their heroes - people they look up to. List heroes on board and who gets most votes. Who is Hero of Heroes? Because we are all different, we all have different heroes.

5 min Personal Story - Talk about personal heroes (some funny, some serious).

10 min What We Wanna See - In small groups, kids brainstorm the characteristics or qualities they would like to see in their heroes. Share ideas at end. We want our heroes to be perfect, but they are human, and will let us down. Show examples of people who have been heroes and made mistakes - eg Bill Clinton, Mike Tyson.

5 min The God-Factor - Jesus lived a perfect life on earth, and never mucked up. He will never let us down. Personal Story about Jesus being the perfect hero. He gives us a fantastic example of how to live a successful life. Jesus’ love and care for other people is the hero-key.

 

Life to the MAX

 

Age group: Grades 8 - 9 - 10

Topic: Life Participation and Values

Time: 1 hour

Environment: Indoor / Evening or Daytime

Group size: Up to 30 at one time

Led by: Camp Clayton Youth Workers

Key Summary:

Getting the most out of life comes from understanding what is truly valuable. True success doesn’t come from money, power, or popularity, but from being fulfilled by finding meaning in life - in a way that suits who you are. Kids get to purchase (by auction) all kinds of attributes and opportunities for life, then discuss why they chose them. God knows us so well that he knows exactly what we are cut out for, and what will fulfill us.

 

Goal: For teens to think about what values are important in life.

Outline

10 min Ice Breaker - "The big wind blows"

5 min Intro Statement ‘Do you often think that "if only I had this or could do that, then my life would be heaps better…?"’ Brainstorm ideas.

25 min Simulation Game "LIFE AUCTION"…25 auction items are up for bid (artistic abilities, wealth, power, happy marriage, fame, brains, etc.), and kids must buy their items by auction. Different kids are given different amounts of money. This is likened to real life in the debriefing.

10 min Debriefing / Brainstorming

which items were auctioned for the most money?

how did you feel about people who cheated and stole, or had more money than you?

why did you buy what you did?

do you think God would be interested in any of these items?

how is this auction like real life?

5 min Epitaphs - get kids to write their own epitaphs - what they want to be remembered for.


 

In Love and War

 

Age group: Grades 8 - 9 - 10

Topic: Relationships & Conflict Resolution

Time: 1 hour

Environment: Indoor / Evening or Daytime

Group size: Up to 30 at one time

Led by: Camp Clayton Youth Workers

Key Summary:

Most relationships encounter conflict, but it is how we deal with conflict that can make or break the relationship. By role playing, kids are encouraged to think about possible resolution tools for conflict, and the importance of seeing ‘two sides’ in conflict. God’s guides for life of valuing others helps us stop focusing on ourselves, and seeing the bigger picture.

 

Goal: For teens to identify conflict resolution tools.

Outline

5 min Ice Breaker - ‘Chocolate Balloons’ Game

5 min Brainstorm "What do you first think of when you hear ‘relationship’? Brainstorm ideas on whiteboard. All relationships are different, but almost all of them experience conflict at some stage.

5 min Family Blowups - Competition to decipher eight possible causes of conflict in families (curfew, friends, home jobs, music, clothes, telephone, homework, pocket money). Sometimes life can feel like an endless string of blowups.

15 min Two sides to every story - Divide into groups and work through role plays of various conflict situations - how not to handle, how to handle. When both sides of the story are not understood, you can’t see the whole picture.

10 min Solving Conflict - Brainstorm conflict resolution tools.

10 min Diffusing Anger - Show how anger can be detrimental (shake up coke bottle to show ‘explosive’ nature), and how anger can be managed.

5 min Debrief - Most conflict is made worse by selfishness, and being unwilling to see another’s point of view. God gives us helpful tools in the Bible for getting along well with others, by placing them first.

 

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For a free brochure, email us on admin@campclayton.org.au
and provide your mailing address.

Camp Clayton - 41 Clayton Road,
PO Box 3184, Ulverstone Tasmania  7315