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Volleyball
Max/min of people: Any number between
4-30
Things to think about: More then one court can be set up at a time if
necessary
Indoor Soccer
Max/Min of people: Any number
Basketball
Max/Min of people: Any number
Indoor Hockey
Max/Min of people: Any number, but
you may need to rotate teams or players due to the number of sticks
Badminton
Max/Min of people: 2-4 people a
side is best
Things to think about: More then one court can be set up at a time if
necessary
Netball
Max/Min of people: Any number
Things to think about: Camp does not provide netball bibs
Indoor Cricket
Max/Min of people: Any number
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Fresh
Split
your group into two teams, line them up on opposite sides. Name one group
the cucumbers and the other the carrots (or something similar that you would
find in a fridge that can go off.) The game of fresh then begins. A player
must try to catch a member from the other team who is not as fresh as them.
Imagine that the line that they started on is actually a fridge, when they
move off the line, they begin to lose their freshness. So to catch someone
else they must be watching who else on the other side is moving off the
line. If they get caught, they move off to the jail which is located on the
other teams left side. Other members of their team can save them by going
over and touching them, but they run the risk of getting caught. The game is
finished when one team is fully caught or when the kids have had enough.
Dodge Ball
Choose a square that all the kids must stay in. Then have some people stay
outside the square and throw balls inside. The ball must stay low and only
be thrown underarm (we also suggest a soft ball). If a child is hit below
the knees they are out and must move to the side and throw the ball in with
the others. The winner is the last one left.
Amputee
Balloon Swat
You remember the rainy-day game that boredom drove you to—Keep the Balloon
from Hitting the Ground or Else It Blows Up. For this version each person
has an inflated balloon to protect—and at the same time, they must try to
bat others' balloons to the ground. The catch is, they can use only one hand
to play this game. They have to keep the other hand in a pocket or behind
their back or otherwise out of play. You get the idea—one hand to share both
defensive and offensive tasks.
You'll
need boundaries of some sort—such as walls or tape strips on the floor—to
keep all players in the thick of the action so they don't wander off to
protect their balloons. Players are out when their balloons hit the floor or
are swatted out of bounds. Or you can add the rule that players are out only
when their balloons hit the floor and are stepped on and popped—and they can
only step on a balloon that's already on the ground.
Catastrophe
This game can be used with a group of 15 or more people. Divide the group
into three teams, and have each team sit in chairs in three lines, parallel
to each other and with about three feet between the teams. All players
should be facing the same direction, which is toward the front of their
team's line. (Each player sits facing a teammate's back.) Each team has the
name of a town, such as Pottstown, Mudsville, and Dry Gulch (any name will
do). Each player on each team is assigned an occupation — plumber,
carpenter, policeman, preacher, teacher, doctor, etc. Each team should have
the same occupations, and they should be seated in the same order on each
team as well. The leader then calls out an occupation and a town, such as,
"We need a policeman at Pottstown." At that point, the policemen on each
team must get up out of their chairs, run around their teams, and return to
their chairs. The first person back in his or her chair wins a point for his
or her team. An additional twist to this game is that players must run
around their teams in the right direction. This is determined by which town
is called. For example, if the team lines are arranged so that Pottstown is
on everyone's left, Mudsville is on the right, and Dry Gulch is in the
middle, then if Mudsville is called, players must get out of their chairs on
the right, and run around the team in a clockwise (right) direction.
Pottstown would be left, and if Dry Gulch is called, either direction is
okay. If you don't run in the correct direction, you lose. If the leader
calls out, "There's been a catastrophe in (town name)," then everyone on all
three teams must get up and run around the team, again in the correct
direction. The first team completely seated gets the point. Remember that
everyone must get up from their chairs on the correct side, as well as going
around in the right direction.
Chain Tag
Here's a fast moving game of tag that can be played indoors or out. One
person begins as "It," but as soon as she tags someone, that person must
take her hand and they continue tagging people as a unit. Once there are
eight in the tagging group, it breaks apart and becomes two groups of four.
This continues with each group of four trying to catch the remaining people.
Every time they catch four more, they break off and form a new group of
four. The result is several groups of four chasing the free single players
who have not been caught yet. The game is played until everyone is caught.
Running in group is a lot of fun and the effect is something like Crack the
Whip.
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Disco
The
stadium has plenty of room and is a fantastic facility for a social or
disco!
Looking for a D.J? We suggest
Abe's Audio
Concert
If
you are expecting a lot of people or you are a large group, the Stadium is
great place to have your concert. With a stage all set to go!
Relays and other games
There
is plenty of room in the stadium for relays and other great games!
Extreme Entertainment
Camp Clayton's stadiums so big that you could
fit a jumping castle in there if you'd like! Which is good thing because
Extreme Entertainment have some great jumping castles as well as Bumper
Cars, a Circatron, Fairy Floss, Bubble machines and much much more! Just
ring: 64247936
Great idea for a carnival of fun! |